CIID Summer School

by Andreas Koller

I was fortunate enough to get a place at this year’s summer school at Copenhagen Institute for Interaction Design – CIID. Led by Matt Cottham of Tellart and his wife Maia Garau, the three-week course was aimed at getting a hands-on experience, behind-the-scenes insight and realising short practical assignments in teams and individually. We had amazing lectures on interaction design and service design, and got a good background in historical studies and design theory. The second week focused on computational design with Processing and Arduino led by Dennis Paul of The Product* and Jacob Sikker Remin, who brought a bunch of self-made sensors to realise physical computing projects.

Apart from CIID, one of the major hubs for interaction design world-wide, the city of Copenhagen also features incredible architecture, great museums, a lot of bikes and good food – but most important: great kitesurfing spots near the city (20 minutes!) and all around Denmark.

Here is the reading list provided by Matt Cottham and Maia Garau:


J.J. Gibson – Theory of Affordances (PDF, 2MB)

Bill Moggridge, Designing Interactions

Alan CooperRobert Reimann & David Cronin, About Face 3: The Essentials of Interaction Design

Kim Goodwin, Designing for the Digital Age: How to Create Human-Centered Products and Services

Helen Sharp, Interaction Design: Beyond Human-Computer Interaction

Dan Saffer, Designing for Interaction: Creating Innovative Applications and Devices

Dan Saffer, Designing Gestural Interfaces: Touchscreens and Interactive Devices

Jesse James Garrett, The Elements of User Experience: User-Centered Design for the Web

Bill Buxton, Sketching User Experiences: Getting the Design Right and the Right Design

Lou Rosenfeld and Peter Morville, Information Architecture for the World Wide Web, 2nd Edition

Donald Norman, The Design of Everyday Things

Henry Dreyfuss, Designing for People

Edward R. Tufte, Envisioning Information

Edward R. Tufte, The Visual Display of Quantitative Information

Scott McCloud, Understanding Comics: The Invisible Art

Dave Gray, Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers

Brenda Laurel, Design Research: Methods and Perspectives

Observing the User Experience: A Practitioner’s Guide to User Research

Mike Kuniavsky, Smart Things: Ubiquitous Computing User Experience Design

Adam Greenfield, Everyware

Bruce Sterling, Shaping Things

Alexander Osterwalder, Business Model Generation: A Handbook for Visionaries, Game Changers, and Challengers

Marc Stickdorn & Jakob Schneider, This is Service Design Thinking: Basics – Tools – Cases


Peter Bogaards on UX, Information design and more:

Information Visualization:

Tellart blog:

BERG blog:

Experientia, Putting People First:

Interaction design:

Dave Gray’s Communication Nation:

Adaptive Path:

Cooper Interactive Journal:

Will Evans’ Semantic Foundry:

Industrial Design, Core 77:

David Scoble on the Internet and Technology:

TechCrunch technology news:

Gizmodo, the gadget guide:

Seed Magazine:

d.School news from Stanford:

For a great list of leads, also look at the blogroll on the MOMA’s Talk to Me page:

Interesting people in the field

Adam Greenfield
Ben Cerveny
Chris Heathcoate
Clay Shirky
Dan Hill
Danah Boyd
Dave Gray
Jack Schulze
Kevin Slavin
Matt Cottam
Matt Jones
Mike Kuniavsky
Molly Steenson
Natalie Jeremijenko
Nick Park
Peter Merholz
Russell Davies
Timo Arnall
Tom Coates
Tom Igoe

Talks and projects

Dan Hill: Soft Infrastructure Superpowers (Lift 2009)

„Reality is plenty, thanks.“, Kevin Slavin

Immaterials, Timo Arnall

Adam Greenfield talk: Public Space (MoMo 2011)

Historic clips

Doug Engelbart: The Mother of All Demos 3/9 (1968)

Lisa Demo

Apple Gesture Dictionary patented

Evidencing inspiration

DesignEvidence: A Tumblr by Timo Arnall and Matt Cottam

Minority Report

Corning: A Day Made of Glass

Keiichi Matsuda: Augmented (hyper)Reality: Domestic Robocop

Bill Moggridge CIID talk on Service Design, with Evidencing example

Engine Service Design on Evidencing


Triumph of the Nerds: The Rise of Accidental Empires (TV 1996) Robert X. Cringely

Companion PBS website

The Films of Charles and Ray Eames

And finally, an inspirational quote from a presentation:

„The most powerful tools are always simple in concept, but they often must be applied with some sophistication. That is certainly true of interaction design tools. Our most effective tool is profoundly simple: develop a precise description of our user and what he wishes to accomplish. The sophistication comes from how we determine and use that precise description.“
Cooper, The Inmates are Running the Asylum

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